Step and Place — paced

Water · Flow

Left, thumb 1, right, thumb 2 — one action per beat.

How it works

A count-in, a steady pulse and timing windows of ±150, ±100 or ±60 ms. Every hit is scored early or late in milliseconds, and misses and extra inputs are always shown alongside timing. Tempo rises only after two strong blocks in a row.

Part of Water

Connect actions smoothly. Train the connection between actions rather than isolated speed. Alternate a movement key with a thumb press, first untimed, then on a pulse.

More Water drills · How progression works